[statedef 0] type=u movetype=u physics=n [state ] type=changestate trigger1=var(0)!=[16*gametime+1,16*gametime+5] value=5150 persistent=256 ignorehitpause=1 [state ] type=varset trigger1=stateno!=sysvar(0) sysvar(1)=0 ignorehitpause=1 [state ] type=statetypeset trigger1=1 statetype= physics=n ignorehitpause=1 [state ] type=velmul trigger1=statetype=s x=const(movement.stand.friction) ignorehitpause=1 [state ] type=velmul trigger1=statetype=c x=const(movement.crouch.friction) ignorehitpause=1 [state ] type=veladd trigger1=statetype=a&&pos y<0 y=const(movement.yaccel) ignorehitpause=1 [state ] type=changeanim trigger1=!sysvar(1) value= ignorehitpause=1 [state ] type=posadd trigger1=1 x=vel x y=vel y ignorehitpause=1 [state ] type=varset trigger1=1 sysvar(0)=stateno ignorehitpause=1 [state ] type=varadd trigger1=1 sysvar(1)=1 ignorehitpause=1 [state ] type=varset trigger1=1 sysfvar(1)=vel x ignorehitpause=1 [state ] type=varset trigger1=1 sysfvar(2)=vel y ignorehitpause=1 [state ] type=varset trigger1=1 sysfvar(3)=pos x ignorehitpause=1 [state ] type=varset trigger1=1 sysfvar(4)=pos y ignorehitpause=1 [state ] type=changestate trigger1=roundstate>2 value=150 persistent=256 ignorehitpause=1