//============================================================================== // ★ユーザー定義弾 //============================================================================== // ユーザー定義弾画像 //------------------------------------------------------------------------------ #UserShotData ShotImage = ".\bullet2.png" //============================================================================== // 8色弾(上から順に赤橙黄緑水青紫白) //============================================================================== // 丸弾(極小) //------------------------------------------------------------------------------ ShotData{ id = 1 rect = ( 0, 0, 12, 12 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 2 rect = ( 12, 0, 24, 12 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 3 rect = ( 24, 0, 36, 12 ) delay_color = ( 255,255, 63 ) } ShotData{ id = 4 rect = ( 36, 0, 48, 12 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 5 rect = ( 48, 0, 60, 12 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 6 rect = ( 60, 0, 72, 12 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 7 rect = ( 72, 0, 84, 12 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 8 rect = ( 84, 0, 96, 12 ) delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 丸弾(小) //------------------------------------------------------------------------------ ShotData{ id = 9 rect = ( 0, 12, 17, 29 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 10 rect = ( 18, 12, 35, 29 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 11 rect = ( 36, 12, 53, 29 ) delay_color = ( 255, 255, 63 ) } ShotData{ id = 12 rect = ( 54, 12, 71, 29 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 13 rect = ( 72, 12, 89, 29 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 14 rect = ( 90, 12, 107, 29 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 15 rect = ( 108, 12, 125, 29 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 16 rect = ( 126, 12, 143, 29 ) delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 丸弾(小・加算合成描画用) //------------------------------------------------------------------------------ ShotData{ id = 17 rect = ( 256, 332, 273, 349 ) render = ADD delay_color = ( 255, 63, 63 ) } ShotData{ id = 18 rect = ( 274, 332, 291, 349 ) render = ADD delay_color = ( 255, 127, 63 ) } ShotData{ id = 19 rect = ( 292, 332, 309, 349 ) render = ADD delay_color = ( 255, 255, 63 ) } ShotData{ id = 20 rect = ( 310, 332, 327, 349 ) render = ADD delay_color = ( 63, 255, 63 ) } ShotData{ id = 21 rect = ( 328, 332, 345, 349 ) render = ADD delay_color = ( 63, 255, 255 ) } ShotData{ id = 22 rect = ( 346, 332, 363, 349 ) render = ADD delay_color = ( 63, 63, 255 ) } ShotData{ id = 23 rect = ( 364, 332, 381, 349 ) render = ADD delay_color = ( 255, 63, 255 ) } ShotData{ id = 24 rect = ( 382, 332, 399, 349 ) render = ADD delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 丸弾(枠) //------------------------------------------------------------------------------ ShotData{ id = 25 rect = ( 0, 30, 19, 49 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 26 rect = ( 20, 30, 39, 49 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 27 rect = ( 40, 30, 59, 49 ) delay_color = ( 255, 255, 63 ) } ShotData{ id = 28 rect = ( 60, 30, 79, 49 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 29 rect = ( 80, 30, 99, 49 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 30 rect = ( 100, 30, 119, 49 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 31 rect = ( 120, 30, 139, 49 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 32 rect = ( 140, 30, 159, 49 ) delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 丸弾(中) //------------------------------------------------------------------------------ ShotData{ id = 33 rect = ( 0, 50, 29, 79 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 34 rect = ( 30, 50, 59, 79 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 35 rect = ( 60, 50, 89, 79 ) delay_color = ( 255, 255, 63 ) } ShotData{ id = 36 rect = ( 90, 50, 119, 79 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 37 rect = ( 120, 50, 149, 79 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 38 rect = ( 150, 50, 179, 79 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 39 rect = ( 180, 50, 209, 79 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 40 rect = ( 210, 50, 239, 79 ) delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 丸弾(中・加算合成描画用) //------------------------------------------------------------------------------ ShotData{ id = 41 rect = ( 256, 302, 285, 331 ) render = ADD delay_color = ( 255, 63, 63 ) } ShotData{ id = 42 rect = ( 286, 302, 315, 331 ) render = ADD delay_color = ( 255, 127, 63 ) } ShotData{ id = 43 rect = ( 316, 302, 345, 331 ) render = ADD delay_color = ( 255, 255, 63 ) } ShotData{ id = 44 rect = ( 346, 302, 375, 331 ) render = ADD delay_color = ( 63, 255, 63 ) } ShotData{ id = 45 rect = ( 376, 302, 405, 331 ) render = ADD delay_color = ( 63, 255, 255 ) } ShotData{ id = 46 rect = ( 406, 302, 435, 331 ) render = ADD delay_color = ( 63, 63, 255 ) } ShotData{ id = 47 rect = ( 436, 302, 465, 331 ) render = ADD delay_color = ( 255, 63, 255 ) } ShotData{ id = 48 rect = ( 466, 302, 495, 331 ) render = ADD delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 丸弾(大・加算合成描画用) //------------------------------------------------------------------------------ ShotData{ id = 49 rect = ( 320, 0, 384, 64 ) render = ADD delay_color = ( 255, 63, 63 ) } ShotData{ id = 50 rect = ( 448, 64, 512, 128 ) render = ADD delay_color = ( 255, 127, 63 ) } ShotData{ id = 51 rect = ( 320, 64, 384, 128 ) render = ADD delay_color = ( 255, 255, 63 ) } ShotData{ id = 52 rect = ( 384, 0, 448, 64 ) render = ADD delay_color = ( 63, 255, 63 ) } ShotData{ id = 53 rect = ( 384, 64, 448, 128 ) render = ADD delay_color = ( 63, 255, 255 ) } ShotData{ id = 54 rect = ( 448, 0, 512, 64 ) render = ADD delay_color = ( 63, 63, 255 ) } ShotData{ id = 55 rect = ( 256, 64, 320, 128 ) render = ADD delay_color = ( 255, 63, 255 ) } ShotData{ id = 56 rect = ( 256, 0, 320, 64 ) render = ADD delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 針弾 //------------------------------------------------------------------------------ ShotData{ id = 57 rect = ( 0, 80, 9, 100 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 58 rect = ( 10, 80, 19, 100 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 59 rect = ( 20, 80, 29, 100 ) delay_color = ( 255, 255, 63 ) } ShotData{ id = 60 rect = ( 30, 80, 39, 100 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 61 rect = ( 40, 80, 49, 100 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 62 rect = ( 50, 80, 59, 100 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 63 rect = ( 60, 80, 69, 100 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 64 rect = ( 70, 80, 79, 100 ) delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 米弾(小) //------------------------------------------------------------------------------ ShotData{ id = 65 rect = ( 0, 100, 11, 118 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 66 rect = ( 12, 100, 23, 118 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 67 rect = ( 24, 100, 35, 118 ) delay_color = ( 255, 255, 63 ) } ShotData{ id = 68 rect = ( 36, 100, 47, 118 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 69 rect = ( 48, 100, 59, 118 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 70 rect = ( 60, 100, 71, 118 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 71 rect = ( 72, 100, 83, 118 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 72 rect = ( 84, 100, 95, 118 ) delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 米弾(中) //------------------------------------------------------------------------------ ShotData{ id = 73 rect = ( 0, 158, 17, 186 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 74 rect = ( 18, 158, 35, 186 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 75 rect = ( 36, 158, 53, 186 ) delay_color = ( 255, 255, 63 ) } ShotData{ id = 76 rect = ( 54, 158, 71, 186 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 77 rect = ( 72, 158, 89, 186 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 78 rect = ( 90, 158, 107, 186 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 79 rect = ( 108, 158, 125, 186 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 80 rect = ( 126, 158, 143, 186 ) delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 氷弾 //------------------------------------------------------------------------------ ShotData{ id = 81 rect = ( 0, 118, 11, 138 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 82 rect = ( 12, 118, 23, 138 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 83 rect = ( 24, 118, 35, 138 ) delay_color = ( 255, 255, 63 ) } ShotData{ id = 84 rect = ( 36, 118, 47, 138 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 85 rect = ( 48, 118, 59, 138 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 86 rect = ( 60, 118, 71, 138 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 87 rect = ( 72, 118, 83, 138 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 88 rect = ( 84, 118, 95, 138 ) delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 銃弾 //------------------------------------------------------------------------------ ShotData{ id = 89 rect = ( 0, 138, 11, 158 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 90 rect = ( 12, 138, 23, 158 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 91 rect = ( 24, 138, 35, 158 ) delay_color = ( 255, 255, 63 ) } ShotData{ id = 92 rect = ( 36, 138, 47, 158 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 93 rect = ( 48, 138, 59, 158 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 94 rect = ( 60, 138, 71, 158 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 95 rect = ( 72, 138, 83, 158 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 96 rect = ( 84, 138, 95, 158 ) delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 銃弾(幻視中) //------------------------------------------------------------------------------ ShotData{ id = 97 rect = ( 96, 138, 107, 158 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 98 rect = ( 108, 138, 119, 158 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 99 rect = ( 120, 138, 131, 158 ) delay_color = ( 255, 255, 63 ) } ShotData{ id = 100 rect = ( 132, 138, 143, 158 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 101 rect = ( 144, 138, 155, 158 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 102 rect = ( 156, 138, 167, 158 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 103 rect = ( 168, 138, 179, 158 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 104 rect = ( 180, 138, 191, 158 ) delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 苦無弾 //------------------------------------------------------------------------------ ShotData{ id = 105 rect = ( 0, 186, 13, 208 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 106 rect = ( 14, 186, 27, 208 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 107 rect = ( 28, 186, 41, 208 ) delay_color = ( 255, 255, 63 ) } ShotData{ id = 108 rect = ( 42, 186, 55, 208 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 109 rect = ( 56, 186, 69, 208 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 110 rect = ( 70, 186, 83, 208 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 111 rect = ( 84, 186, 97, 208 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 112 rect = ( 98, 186, 111, 208 ) delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 鱗弾 //------------------------------------------------------------------------------ ShotData{ id = 113 rect = ( 0, 209, 17, 224 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 114 rect = ( 18, 209, 35, 224 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 115 rect = ( 36, 209, 53, 224 ) delay_color = ( 255, 255, 63 ) } ShotData{ id = 116 rect = ( 54, 209, 71, 224 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 117 rect = ( 72, 209, 89, 224 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 118 rect = ( 90, 209, 107, 224 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 119 rect = ( 108, 209, 125, 224 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 120 rect = ( 126, 209, 143, 224 ) delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 鱗弾(加算合成描画用) //------------------------------------------------------------------------------ ShotData{ id = 121 rect = ( 0, 493, 17, 508 ) render = ADD delay_color = ( 255, 63, 63 ) } ShotData{ id = 122 rect = ( 18, 493, 35, 508 ) render = ADD delay_color = ( 255, 127, 63 ) } ShotData{ id = 123 rect = ( 36, 493, 53, 508 ) render = ADD delay_color = ( 255, 255, 63 ) } ShotData{ id = 124 rect = ( 54, 493, 71, 508 ) render = ADD delay_color = ( 63, 255, 63 ) } ShotData{ id = 125 rect = ( 72, 493, 89, 508 ) render = ADD delay_color = ( 63, 255, 255 ) } ShotData{ id = 126 rect = ( 90, 493, 107, 508 ) render = ADD delay_color = ( 63, 63, 255 ) } ShotData{ id = 127 rect = ( 108, 493, 125, 508 ) render = ADD delay_color = ( 255, 63, 255 ) } ShotData{ id = 128 rect = ( 126, 493, 143, 508 ) render = ADD delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 札弾 //------------------------------------------------------------------------------ ShotData{ id = 129 rect = ( 0, 224, 16, 242 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 130 rect = ( 16, 224, 32, 242 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 131 rect = ( 32, 224, 48, 242 ) delay_color = ( 255, 255, 63 ) } ShotData{ id = 132 rect = ( 48, 224, 64, 242 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 133 rect = ( 64, 224, 80, 242 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 134 rect = ( 80, 224, 96, 242 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 135 rect = ( 96, 224, 112, 242 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 136 rect = ( 112, 224, 128, 242 ) delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 蝶弾 //------------------------------------------------------------------------------ ShotData{ id = 137 rect = ( 0, 260, 30, 290 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 138 rect = ( 30, 260, 60, 290 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 139 rect = ( 60, 260, 90, 290 ) delay_color = ( 255, 255, 63 ) } ShotData{ id = 140 rect = ( 90, 260, 120, 290 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 141 rect = ( 120, 260, 150, 290 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 142 rect = ( 150, 260, 180, 290 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 143 rect = ( 180, 260, 210, 290 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 144 rect = ( 210, 260, 240, 290 ) delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 光弾 //------------------------------------------------------------------------------ ShotData{ id = 145 rect = ( 0, 290, 27, 317 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 146 rect = ( 28, 290, 55, 317 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 147 rect = ( 56, 290, 83, 317 ) delay_color = ( 255, 255, 63 ) } ShotData{ id = 148 rect = ( 84, 290, 111, 317 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 149 rect = ( 112, 290, 139, 317 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 150 rect = ( 140, 290, 167, 317 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 151 rect = ( 168, 290, 195, 317 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 152 rect = ( 196, 290, 223, 317 ) delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 星弾(小) //------------------------------------------------------------------------------ ShotData{ id = 153 rect = ( 0, 318, 19, 338 ) delay_color = ( 255, 63, 63 ) angular_velocity = -3 } ShotData{ id = 154 rect = ( 20, 318, 39, 338 ) delay_color = ( 255, 127, 63 ) angular_velocity = -3 } ShotData{ id = 155 rect = ( 40, 318, 59, 338 ) delay_color = ( 255, 255, 63 ) angular_velocity = -3 } ShotData{ id = 156 rect = ( 60, 318, 79, 338 ) delay_color = ( 63, 255, 63 ) angular_velocity = -3 } ShotData{ id = 157 rect = ( 80, 318, 99, 338 ) delay_color = ( 63, 255, 255 ) angular_velocity = -3 } ShotData{ id = 158 rect = ( 100, 318, 119, 338 ) delay_color = ( 63, 63, 255 ) angular_velocity = -3 } ShotData{ id = 159 rect = ( 120, 318, 139, 338 ) delay_color = ( 255, 63, 255 ) angular_velocity = -3 } ShotData{ id = 160 rect = ( 140, 318, 159, 338 ) delay_color = ( 255, 255, 255 ) angular_velocity = -3 } //------------------------------------------------------------------------------ // 星弾(中) //------------------------------------------------------------------------------ ShotData{ id = 161 rect = ( 0, 338, 32, 370 ) delay_color = ( 255, 63, 63 ) angular_velocity = 2 } ShotData{ id = 162 rect = ( 32, 338, 64, 370 ) delay_color = ( 255, 127, 63 ) angular_velocity = 2 } ShotData{ id = 163 rect = ( 64, 338, 96, 370 ) delay_color = ( 255, 255, 63 ) angular_velocity = 2 } ShotData{ id = 164 rect = ( 96, 338, 128, 370 ) delay_color = ( 63, 255, 63 ) angular_velocity = 2 } ShotData{ id = 165 rect = ( 128, 338, 160, 370 ) delay_color = ( 63, 255, 255 ) angular_velocity = 2 } ShotData{ id = 166 rect = ( 160, 338, 192, 370 ) delay_color = ( 63, 63, 255 ) angular_velocity = 2 } ShotData{ id = 167 rect = ( 192, 338, 224, 370 ) delay_color = ( 255, 63, 255 ) angular_velocity = 2 } ShotData{ id = 168 rect = ( 225, 339, 256, 370 ) delay_color = ( 255, 255, 255 ) angular_velocity = 2 } //------------------------------------------------------------------------------ // ナイフ弾(紅) //------------------------------------------------------------------------------ ShotData{ id = 169 rect = ( 0, 398, 22, 430 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 170 rect = ( 22, 398, 44, 430 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 171 rect = ( 44, 398, 66, 430 ) delay_color = ( 255, 255, 63 ) } ShotData{ id = 172 rect = ( 66, 398, 88, 430 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 173 rect = ( 88, 398, 110, 430 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 174 rect = ( 110, 398, 132, 430 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 175 rect = ( 132, 398, 154, 430 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 176 rect = ( 154, 398, 176, 430 ) delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // ナイフ弾(妖) //------------------------------------------------------------------------------ ShotData{ id = 177 rect = ( 0, 370, 22, 398 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 178 rect = ( 22, 370, 44, 398 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 179 rect = ( 44, 370, 66, 398 ) delay_color = ( 255, 255, 63 ) } ShotData{ id = 180 rect = ( 66, 370, 88, 398 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 181 rect = ( 88, 370, 110, 398 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 182 rect = ( 110, 370, 132, 398 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 183 rect = ( 132, 370, 154, 398 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 184 rect = ( 154, 370, 176, 398 ) delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 光線(加算合成描画用・単色8種+七色) //------------------------------------------------------------------------------ ShotData{ id = 185 rect = ( 1, 431, 25, 459 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 186 rect = ( 27, 431, 51, 459 ) delay_color = ( 255, 127, 63 ) } ShotData{ id = 187 rect = ( 53, 431, 77, 459 ) delay_color = ( 255, 255, 63 ) } ShotData{ id = 188 rect = ( 79, 431, 103, 459 ) delay_color = ( 63, 255, 63 ) } ShotData{ id = 189 rect = ( 105, 431, 129, 459 ) delay_color = ( 63, 255, 255 ) } ShotData{ id = 190 rect = ( 131, 431, 155, 459 ) delay_color = ( 63, 63, 255 ) } ShotData{ id = 191 rect = ( 157, 431, 181, 459 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 192 rect = ( 183, 431, 207, 459 ) delay_color = ( 255, 255, 255 ) } ShotData{ id = 247 rect = ( 209, 431, 233, 459 ) delay_color = ( 255, 63, 63 ) } //============================================================================== // 4色弾(反転色・上から順に白赤紫青) //============================================================================== // 反転丸弾(小) //------------------------------------------------------------------------------ ShotData{ id = 193 rect = ( 256, 128, 273, 145 ) delay_color = ( 255, 255, 255 ) } ShotData{ id = 194 rect = ( 274, 128, 291, 145 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 195 rect = ( 292, 128, 309, 145 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 196 rect = ( 310, 128, 327, 145 ) delay_color = ( 63, 63, 255 ) } //------------------------------------------------------------------------------ // 反転丸弾(枠) //------------------------------------------------------------------------------ ShotData{ id = 197 rect = ( 256, 146, 275, 165 ) delay_color = ( 255, 255, 255 ) } ShotData{ id = 198 rect = ( 276, 146, 295, 165 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 199 rect = ( 296, 146, 315, 165 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 200 rect = ( 316, 146, 335, 165 ) delay_color = ( 63, 63, 255 ) } //------------------------------------------------------------------------------ // 反転丸弾(中) //------------------------------------------------------------------------------ ShotData{ id = 201 rect = ( 256, 166, 285, 195 ) delay_color = ( 255, 255, 255 ) } ShotData{ id = 202 rect = ( 286, 166, 315, 195 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 203 rect = ( 316, 166, 345, 195 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 204 rect = ( 346, 166, 375, 195 ) delay_color = ( 63, 63, 255 ) } //------------------------------------------------------------------------------ // 反転針弾 //------------------------------------------------------------------------------ ShotData{ id = 205 rect = ( 256, 196, 265, 216 ) delay_color = ( 255, 255, 255 ) } ShotData{ id = 206 rect = ( 266, 196, 275, 216 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 207 rect = ( 276, 196, 285, 216 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 208 rect = ( 286, 196, 295, 216 ) delay_color = ( 63, 63, 255 ) } //------------------------------------------------------------------------------ // 反転米弾(小) //------------------------------------------------------------------------------ ShotData{ id = 209 rect = ( 256, 216, 267, 234 ) delay_color = ( 255, 255, 255 ) } ShotData{ id = 210 rect = ( 268, 216, 279, 234 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 211 rect = ( 280, 216, 291, 234 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 212 rect = ( 292, 216, 303, 234 ) delay_color = ( 63, 63, 255 ) } //------------------------------------------------------------------------------ // 反転米弾(中) //------------------------------------------------------------------------------ ShotData{ id = 213 rect = ( 256, 274, 273, 302 ) delay_color = ( 255, 255, 255 ) } ShotData{ id = 214 rect = ( 274, 274, 291, 302 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 215 rect = ( 292, 274, 309, 302 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 216 rect = ( 310, 274, 327, 302 ) delay_color = ( 63, 63, 255 ) } //------------------------------------------------------------------------------ // 反転氷弾 //------------------------------------------------------------------------------ ShotData{ id = 217 rect = ( 256, 234, 267, 254 ) delay_color = ( 255, 255, 255 ) } ShotData{ id = 218 rect = ( 268, 234, 279, 254 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 219 rect = ( 280, 234, 291, 254 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 220 rect = ( 292, 234, 303, 254 ) delay_color = ( 63, 63, 255 ) } //------------------------------------------------------------------------------ // 反転銃弾 //------------------------------------------------------------------------------ ShotData{ id = 221 rect = ( 256, 254, 267, 274 ) delay_color = ( 255, 255, 255 ) } ShotData{ id = 222 rect = ( 268, 254, 279, 274 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 223 rect = ( 280, 254, 291, 274 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 224 rect = ( 292, 254, 303, 274 ) delay_color = ( 63, 63, 255 ) } //------------------------------------------------------------------------------ // 反転蝶弾 //------------------------------------------------------------------------------ ShotData{ id = 225 rect = ( 384, 128, 414, 158 ) delay_color = ( 255, 255, 255 ) } ShotData{ id = 226 rect = ( 414, 128, 444, 158 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 227 rect = ( 444, 128, 474, 158 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 228 rect = ( 474, 128, 504, 158 ) delay_color = ( 63, 63, 255 ) } //------------------------------------------------------------------------------ // 反転光弾 //------------------------------------------------------------------------------ ShotData{ id = 229 rect = ( 384, 158, 411, 185 ) delay_color = ( 255, 255, 255 ) } ShotData{ id = 230 rect = ( 412, 158, 439, 185 ) delay_color = ( 255, 63, 63 ) } ShotData{ id = 231 rect = ( 440, 158, 467, 185 ) delay_color = ( 255, 63, 255 ) } ShotData{ id = 232 rect = ( 468, 158, 495, 185 ) delay_color = ( 63, 63, 255 ) } //------------------------------------------------------------------------------ // 反転星弾(小) //------------------------------------------------------------------------------ ShotData{ id = 233 rect = ( 384, 186, 403, 206 ) delay_color = ( 255, 255, 255 ) angular_velocity = -3 } ShotData{ id = 234 rect = ( 404, 186, 423, 206 ) delay_color = ( 255, 63, 63 ) angular_velocity = -3 } ShotData{ id = 235 rect = ( 424, 186, 443, 206 ) delay_color = ( 255, 63, 255 ) angular_velocity = -3 } ShotData{ id = 236 rect = ( 444, 186, 463, 206 ) delay_color = ( 63, 63, 255 ) angular_velocity = -3 } //------------------------------------------------------------------------------ // 反転星弾(中) //------------------------------------------------------------------------------ ShotData{ id = 237 rect = ( 384, 206, 416, 238 ) delay_color = ( 255, 255, 255 ) angular_velocity = 2 } ShotData{ id = 238 rect = ( 416, 206, 448, 238 ) delay_color = ( 255, 63, 63 ) angular_velocity = 2 } ShotData{ id = 239 rect = ( 448, 206, 480, 238 ) delay_color = ( 255, 63, 255 ) angular_velocity = 2 } ShotData{ id = 240 rect = ( 480, 206, 512, 238 ) delay_color = ( 63, 63, 255 ) angular_velocity = 2 } //============================================================================== // 特殊弾 //============================================================================== // 炎弾(上から順に赤青) //------------------------------------------------------------------------------ ShotData{ id = 241 delay_color = ( 255, 63, 63 ) AnimationData{ animation_data = ( 4, 0, 460, 20, 492 ) animation_data = ( 4, 20, 460, 40, 492 ) animation_data = ( 4, 40, 460, 60, 492 ) } } ShotData{ id = 242 delay_color = ( 63, 63, 255 ) AnimationData{ animation_data = ( 4, 60, 460, 80, 492 ) animation_data = ( 4, 80, 460, 100, 492 ) animation_data = ( 4, 100, 460, 120, 492 ) } } //------------------------------------------------------------------------------ // 陰陽弾(中・上から順に赤青) //------------------------------------------------------------------------------ ShotData{ id = 243 rect = ( 287, 353, 317, 383 ) delay_color = ( 255, 63, 63 ) angular_velocity = 2 } ShotData{ id = 244 rect = ( 319, 353, 349, 383 ) delay_color = ( 63, 63, 255 ) angular_velocity = 2 } //------------------------------------------------------------------------------ // 陰陽弾(大・上から順に赤青) //------------------------------------------------------------------------------ ShotData{ id = 245 rect = ( 351, 353, 413, 415 ) delay_color = ( 255, 63, 63 ) angular_velocity = 2 } ShotData{ id = 246 rect = ( 415, 353, 477, 415 ) delay_color = ( 63, 63, 255 ) angular_velocity = 2 } //------------------------------------------------------------------------------ // 銭弾(上から順に金銀銅) //------------------------------------------------------------------------------ ShotData{ id = 248 rect = ( 40, 242, 59, 260 ) delay_color = ( 255, 255, 63 ) angular_velocity = 2.5 } ShotData{ id = 249 rect = ( 140, 242, 159, 260 ) delay_color = ( 255, 255, 255 ) angular_velocity = 2.5 } ShotData{ id = 250 rect = ( 20, 242, 39, 260 ) delay_color = ( 255, 127, 63 ) angular_velocity = 2.5 } //------------------------------------------------------------------------------ // 卒塔婆弾 //------------------------------------------------------------------------------ ShotData{ id = 251 rect = ( 120, 460, 134, 492 ) delay_color = ( 255, 127, 63 ) } //------------------------------------------------------------------------------ // 天狗弾(加算合成描画用) //------------------------------------------------------------------------------ ShotData{ id = 252 rect = ( 480, 384, 511, 512 ) render = ADD delay_color = ( 255, 255, 255 ) } //------------------------------------------------------------------------------ // 裁判弾 //------------------------------------------------------------------------------ ShotData{ id = 253 rect = ( 385, 417, 479, 511 ) delay_color = ( 255, 255, 255 ) angular_velocity = 1 }